100%!
Magic Skill MP Range 5 meters Casting seconds Cooldown seconds After casting, within a radius of 5 meters centered on the target, deal Magic damage +, Ice Damage + to all enemy units, and Summon 4 "Mechanical Induction Gun Platforms".
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Magic Skill MP Range 5 meters Casting seconds Cooldown seconds After casting, within a radius of 5 meters centered on the target, deal Magic damage +, Ice Damage + to all enemy units, and Summon 4 "Mechanical Induction Gun Platforms".
Magic Skill MP Range 5 meters Casting seconds Cooldown seconds After casting, within a radius of 5 meters centered on the target, deal Magic damage +, Ice Damage + to all enemy units, and Summon 4 "Mechanical Induction Gun Platforms".
Skill inflicts 1000 Magic damage.
Skill deals 1000 Magic damage Limited equipment: Bow; Musket; Heavy Cannon; Magic Crystal Key
Skill inflicts 1000 Physical DMG.
Skill inflicts 1000 Physical DMG Limited equipment: Bow; Musket; Heavy Cannon; Magic Crystal Key
Attack ability multiplier.
Skill inflicts 1 Magic damage.
Skill inflicts 1 Physical DMG.
Skill inflicts 1 Physical DMG Limited equipment: Bow; Musket; Heavy Cannon; Magic Crystal Key
Cast time: seconds After casting, players rush to an enemy, Stunning and interrupting their skill use. As the level of this skill progresses, the distance between the user and the target can be greater.
Cast time: seconds After casting, players rush to an enemy, Stunning and interrupting their skill use. As the level of this skill progresses, the distance between the user and the target can be greater.
Warps one target within meters of you to the waiting area. Lasts for 15 seconds.
After casting, you can deal damage to Golden Lightyear.
After casting, you can remove the "Alloy Armor" from Golden Lightyear.
Instant It can harm the fairies in Mysterious Lost Realm.
Cast Time: seconds Cooldown: seconds It can harm the fairies in Mysterious Lost Realm.
Cast time: seconds After casting, players rush to an enemy, Stunning and interrupting their skill use. As the level of this skill progresses, the distance between the user and the target can be greater.
Enhancement Skill/Physical Ending MP points Carry out immediately Level requirement Requires equipping a shield to use. Requires gathering energy points to use, granting Your Status "Absolute Defense 1", and the duration of the status effect varies depending o…
Enhancement Skill/Physical Ending MP Carry out immediately Level requirement: Level Requires equipping a shield to use. Requires charging to activate, granting Your Status "True. Absolute Defense 1" and providing different duration of status effects based on t…
Enhancement Skill/Physical Ending MP Carry out immediately Level requirement: Level Requires equipping a shield to use. Requires charging to activate, granting "Absolute DEF 2" to Your Status, and the duration of the status effect varies depending on the amoun…
Enhancement Skill/Physical Ending MP Carry out immediately Level requirement: Level Requires equipping a shield to use. Requires charging to activate, granting Your Status "True Absolute Defense 2" and providing different state effect durations based on the ch…
Casts Instantly Cooldown: sec This self-cast Magic skill transforms you into a phantom and increases Dodge +90%, Magic Defense +90%, and Movement Speed +50% for 8 sec.
Magic Skill MP Range: 26 meters Execute immediately After casting, within a radius of 12 meters centered on oneself, deal Magic damage of + and Holy Damage of + to all enemy units, and bestow the status "Absolute Light Realm" upon all enemies. "Absolute Light …
Physic Skill Range: 5 meters Casting Time: seconds Cooldown: seconds After casting, summon 10 "True Black Bone Pirate".
Casts Instantly Cooldown seconds Causes Magic Damage, knockback and dizziness.
Release for seconds. Cooldown for seconds. Deal a large amount of Magic damage to enemy units within 50 yards of the target, and grant the player a permanent spell status "Super Daze", reducing M-DEF, Intelligence, WIL, M-DEF, and Magic PEN Reduction by 9% eve…
Magic Skill MP Range 26 meters Casting seconds Cooldown seconds After casting, within a radius of 10 meters centered on the target, it deals Magic damage + and Ice Damage + to all enemy units, and inflicts the status "Sleep 5" on all enemies. "Sleep 5": Spell …
Magic Skill/Finishing Move MP points Range: 26 meters Carry out immediately Level requirement: Level Requires energy points to cast. After casting, it affects all enemy units within a 10-meter radius centered on the casting point, dealing damage based on the n…
Magic Skill/Finishing Move MP points Range: 26 meters Carry out immediately Level requirement: Level Requires energy points to cast. After casting, it affects all enemy units within a 10-meter radius centered on the ground, causing damage based on the number o…
Magic Skill/Finishing Move MP Range 26 meters Carry out immediately Level requirement: Level Requires charging to unleash. After unleashing, within a radius of 10 meters centered on the ground, all enemy units will suffer DMG based on the charging amount and b…
Magic Skill MP Range 30 meters Casting seconds Cooldown seconds After casting, within a radius of 8 meters centered on the ground, it deals Magic damage + and Ice Damage + to all enemy units, and grants all enemies the state "Sleep 3". "Sleep 3": Spell state. …
Magic Skill/Finishing Move MP points Range: 26 meters Carry out immediately Level requirement: Level Requires energy points to cast. After casting, it affects all enemy units within a 10-meter radius centered on the ground, causing damage based on the number o…
Magic Skill/Finishing Move MP points Range: 26 meters Carry out immediately Level requirement: Level Requires energy points to cast. After casting, it affects all enemy units within a 10-meter radius centered on the ground, causing damage based on the number o…
Magic Skill/Finishing Move MP Range 26 meters Carry out immediately Level requirement: Level Requires charging to unleash. After unleashing, within a radius of 10 meters centered on the ground, all enemy units will suffer DMG based on the charging amount and b…
Cooldown: seconds Cast on Blessed Plants to obtain different Forest Power.
Draining magic skill.
Bloodsucking skill.
Damage taken +5%, can be stacked 5 times. Deals 5000 DMG to target if target's HP is lower than 50%
Cast Time second(s) Cooldown second(s) Deals 12000 Magic Damage to all enemies within 15 meters. Targets hit are inflicted with "Abyssal Gaze", immobilized and -15% of Max HP pers for 10s. The status "Abyssal Gaze" can be dispelled.
Cast Time: seconds Cooldown: seconds Knocks back all enemies within meters, inflicting HP -10% per second for seconds. Move to Energy Fissure to remove this effect.
Cast Time second(s) Cooldown second(s) Knocks back all enemies within meters, inflicting HP -10% per second for seconds. Move to within 5 meters around Energy Fissure to remove this effect.
Physic Buff Skill Energy pts Instant cast Cooldown sec Level Requirement Grants self the status "", effect lasts sec. "": Every 1.5 sec, deals 5% P-ATK DMG and 5% P-ATK Fire Damage to enemies within 10m, �@�@�@�@�@�@�@�@and applies status "Kill…
Physic Buff Skill Energy pts Instant cast Cooldown sec Level Requirement Grants self the status "", status effect lasts sec. "": Every 1.5 sec, deals 8% P-ATK as DMG and 8% P-ATK as Fire Damage to enemy targets within 10m, �@�@�@�@�@�@�@�@and a…
Magic Skill MP Casting seconds Cooldown seconds After casting, within a radius of 20 meters centered on oneself, deal Magic damage + to all enemy units and inflict the status "Abyssal Dream" on all enemies. "Abyssal Nightmare": Transform into a random monster,…
MP Cast Time second(s) Cooldown second(s) Deals 12000 Magic Damage to enemies within 20 meters and inflicts 24000 Dark Damage on them. Meanwhile, has a 50% chance to inflict "Abyssal Nightmare" on enemies and grant a random transformation, stunning them and th…
Magic Skills MP Range 26 meters Casting seconds Cooldown seconds After casting, deals Magic damage + and Dark damage + to a single enemy target.
Magic Enhancement Skill Instant cast When in the state of "Profound Shadow Concealment," instantly teleport forward 15 meters after casting.
Physic Skill MP Range 2 meters Execute immediately Cooldown seconds After casting, within a radius of 10 meters centered on the target, deal Physical DMG + to all enemy units.
Physic Skill MP Range 2 meters Execute immediately Cooldown seconds Level requirement: Level Requires Two-Handed Weapons to use. Can gain 1 Charge point. After using, within a radius of 8 meters centered on the enemy target, all enemy units receive + of % Phys…
Physic Skill MP Range 2 meters Execute immediately Cooldown seconds Level requirement: Level Requires Two-Handed Weapons to use. Can gain 1 Charge point. After using, within a radius of 8 meters centered on the enemy target, all enemy units receive + of % Phys…
Physic Skill MP Range 2 meters Execute immediately Cooldown seconds Level requirement: Level Requires Two-Handed Weapons to use. Can gain 1 Charge point. After using, within a radius of 8 meters centered on the enemy target, all enemy units receive + of % Phys…
Physic Skill MP Range 2 meters Execute immediately Cooldown seconds Level requirement: Level Requires Two-Handed Weapons to use. Can gain 1 Charge point. After using, within a radius of 8 meters centered on the enemy target, all enemy units receive + of % Phys…
Physic Skill MP Range 2 meters Execute immediately Cooldown seconds Level requirement: Level Requires Two-Handed Weapons to use. Can gain 1 Charge point. After using, within a radius of 8 meters centered on the enemy target, all enemy units receive + of % Phys…
Instant Cooldown: seconds Attack Speed +50%, Critical Rate +20%. Lasts for seconds.
Event Boss Skill All enemies within 10 meters of target sustain massive Magic and Dark damage and targets are forced into Misfortune 4 status. Casting this skill has a 60% chance of failure.