SKILLS DATABASE
Skills
9,160 records found · page 5 of 153
Armor Enhancement 1
Passive Skill Level Requirement: Level Shield DEF +1%, All Penetration Resistance +1%.
Armor Enhancement 2
Passive Skill Level Requirement: Level Shield DEF +2%, All Penetration Resistance +2%.
Armor Enhancement 3
Passive Skill Level Requirement: Level Shield DEF +3%, All Penetration Resistance +3%.
Armor Enhancement 4
Passive Skill Level Requirement: Level Shield DEF +4%, All Penetration Resistance +4%.
Armor Enhancement 5
Passive Skill Level Requirement: Level Shield DEF +5%, All Penetration Resistance +5%.
Armor of Hope 1
Buff Skill Energy: points Range: 12 meters Casting Time: seconds Cooldown: seconds Level Requirement: Level Grants the target ally the "Armor of Hope 1" status. "Armor of Hope 1": Magic Defense +10%
Armor of Hope 2
Buff Skill MP points Range 12 meters Casting time seconds Cooldown seconds Level requirement Level Grant the target teammate the status "Magic Defense Boost 2". "Magic Defense Boost 2": Magic defense +12%
Armor of Hope 3
Buff Skill Energy: points Range: 12 meters Casting Time: seconds Cooldown: seconds Level Requirement: Level Grants the target ally the "Magic Defense Boost 3" status. "Magic Defense Boost 3": Increases magic defense by 14%.
Armor of Hope 4
Buff Skill MP points Range 12 meters Casting time seconds Cooldown seconds Level requirement Grants the target ally the status "Magic Defense Boost 4". "Magic Defense Boost 4": Magic defense +16%
Armor of Hope 5
Buff Skill MP points Range 12 meters Casting time seconds Cooldown seconds Level requirement Grants the target ally the status "Magic Defense Boost 5". "Magic Defense Boost 5": Magic defense +18%
Armor of Hope 6
Buff Skill Energy: points Range: 12 meters Casting Time: seconds Cooldown: seconds Level Requirement: Level Grants the target ally the "Magic Defense Boost 6" status. "Magic Defense Boost 6": Increases magic defense by 20%
Armor Piercing
Armor-Piercing Assault
MP Cost: points Instant cast Cooldown: seconds Required Level: Adds 1 charge point. Causes a standard attack on an enemy plus points of Physical Damage, Target's Physical Defense -60%.
Armor Piercing Blast
Magic Skill MP Range 26 meters Casting time seconds Cooldown seconds Level requirement Can increase 1 Qi, after casting, within a radius of 12 meters centered on the enemy target, deal Magic damage + and Fire damage + to all enemy units, and have a 50% chance …
Armor-Piercing Enhancement 1
Passive Skill Increase Physical Penetration by 2.5%.
Armor-Piercing Enhancement 2
Passive Skill Increase Physical Penetration by 3%.
Armor-Piercing Enhancement 3
Passive Skill Physical Penetration +3.5%.
Armor-Piercing Enhancement 4
Passive Skill Increase Physical Penetration by 4%.
Armor-Piercing Enhancement 5
Passive Skill Physical Penetration +4.5%.
Armor Piercing Flame
Magic Skill MP Range 26 meters Casting time seconds Cooldown seconds Level requirement Can increase 1 Qi, after casting, within a radius of 12 meters centered on the ground Inflict Magic damage + and Fire Damage +, with a 50% chance to apply the "Burn 7" statu…
Armor-Piercing Power Shot 1
Physic Skill/Finishing Move MP Range 26 meters Casting time seconds Cooldown seconds Level requirement Requires Bow, Musket Weapons to use. Requires Charge points to use. After using, deals DMG to a single enemy target based on the number of Charge points, gra…
Armor-Piercing Power Shot 2
Physic Skill/Finishing Move MP Range 26 meters Casting time seconds Cooldown seconds Level requirement Requires Bow, MusketWeapons to execute. Requires Charge points to execute. After execution, deals DMG to a single enemy target based on the number of Charge …
Armor-Piercing Shot 1
Physic Skill/Finishing Skill MP Range 26 meters Execute immediately Cooldown seconds Level requirement: Level Requires Musket equipped and in Fierce Spear mode to use. After use, deals DMG to a single enemy target based on Charge points, and grants the target …
Armor-Piercing Shot 2
Physic Skill/Finishing Skill MP Range 26 meters Execute immediately Cooldown seconds Level requirement: Level Requires Musket equipped and in Fierce Spear mode to use. After use, deals DMG to a single enemy target based on Charge points, and grants the target …
Armor-Piercing Shot 3
Physic Skill/Finishing Skill MP Range 26 meters Execute immediately Cooldown seconds Level requirement: Level Requires Musket equipped and in Fierce Spear mode to use. After use, deals DMG to a single enemy target based on Charge points, and grants the target …
Armor-Piercing Shot 4
Physic Skill/Finishing Skill MP Range 26 meters Execute immediately Cooldown seconds Level requirement: Level Requires Musket equipped and in Fierce Spear mode to use. After use, deals DMG to a single enemy target based on Charge points, and grants the target …
Armor-Piercing Shot 5
Physic Skill/Finishing Move MP Range 26 meters Execute immediately Cooldown seconds Level requirement: Level Requires Musket equipped and in Fierce Spear mode to use. After use, deals DMG to a single enemy target based on Charge points, and grants the target t…
Armor-Piercing Shot 6
Physic Skill/Finishing Move MP Range: 26 meters Execute immediately Cooldown: seconds Level requirement: Level Requires Musket equipped and in Fierce Spear mode to use. After use, deals DMG to a single enemy target based on Charge points, and grants the target…
Armor-Piercing Sniper
Magic Skill MP Range 2 meters Execute immediately Cooldown seconds Inflict Magic damage + to a single enemy target after casting, and grant the target the status "Armor-Piercing Sniper". "Armor-Piercing Sniper": Physical defense -2%, up to 40 stacks, lasts for…
Armor-Wrecking Shot 1
Physic Skill/Finishing Move MP Range 26 meters Casting time seconds Cooldown seconds Level requirement Requires Bow, MusketWeapons to execute. Requires Charge points to execute. After execution, deals DMG to a single enemy target based on the number of Charge …
Armor-Wrecking Shot 2
Physic Skill/Finishing Move MP Range 26 meters Casting time seconds Cooldown seconds Level requirement Requires Bow, Musket Weapons to execute. Requires Charge points to execute. After execution, deals DMG to a single enemy target based on the number of Charge…
Armstrong Cyclone
Cast Time: seconds Cooldown: seconds Deals lethal damage to Beastmen.
Array ATK
Cast Time second(s) Cooldown second(s) Adds "Continuous ATK" status to yourself and to all Minions � Destroyed Guard - Wild Dog" status, chance of Double Combo ATK +100%, 3 Combo Chance +50%, Movement Speed +50%. Lasts for 10 secs.
Arrow of the Holy Guards
MP points Release seconds Freeze seconds Level requirement Level Creates a quiver of of piercing arrows in the name of the holy guards Deals massive damage to "Meowber King" and can inflict Wounded status.
Artillery Assault
Cast Time second(s) Cooldown second(s) Range: 40 meters. Deals 3000 Physical Damage to all players within 10 meters of the target range and knocks them 15 meters back. Cooldown: 10s
Art of Secret Opening 1
Inflicts Pain; ranged skill.
Art of Secret Realm Armor 1
Enhancement Skill MP Casting seconds Cooldown seconds After casting, there is a 90% chance to grant Your Status "Magic Armor". "Magic Armor": All DEF values +100%, status effect lasts for 30 seconds.
A Solemn Promise
Cast Time: seconds Cooldown: seconds Cast to restore <Innocent> Fisherman's HP.
Assassination Training 1
Passive Skill Level Requirement: Level Physical Damage +3%, Dual Wield Damage +6%.
Assassination Training 2
Passive Skill Level Requirement: Level Physical Damage +5%, Dual Wield Damage +10%.
Assassination Training 3
Passive Skill Level Requirement: Level Physical Damage +7%, Dual Wield Damage +14%.
Assassination Training 4
Passive Skill Level Requirement: Level Physical Damage +9%, Dual Wield Damage +18%.
Assassination Training 5
Passive Skill Level Requirement: Level Physical Damage +11%, Dual Wield Damage +22%.
Assassination Training 6
Passive Skill Level Requirement: Level Physical Damage +13%, Dual Wield Damage +26%.
Assassination Training 7
Passive Skill Level Requirement: Level Increase Physical Damage by 15%, Dual Wield Damage by 30%.
Assault
Uses MP Cooldown sec Adds 1 charge point. This spell inflicts normal attack damage plus pts Physical Damage to a single enemy target. Causes massive extra damage to "Crouching Tiger." Damage inflicted by this skill can be increased using the "Firepower Upgrade…
Assault Machine Skill 6
Uses MP Cast time: seconds Cooldown: seconds Required Level: Requires the use of a mechanical part. Cast to summon Assault Mechanism to the battlefield for 20 seconds. The mechanism launches an attack every 2 seconds on all enemy units within a 20 meter radius…
Assault Machine Skill 7
Uses MP Cast time: seconds Cooldown: seconds Required Level: Requires the use of a mechanical part. Cast to summon Assault Mechanism to the battlefield for 20 seconds. The mechanism launches an attack every 2 seconds on all enemy units within a 20 meter radius…
Assault on Ice
Deals extensive Magical Damage to enemies within 10 yards of the target range. 80% chance to inflict "Ice" on target
Astral Attraction
Physic Skill MP Execute immediately Cooldown seconds After casting, within a radius of 13 meters centered on oneself, inflict Physical DMG + to all enemy units and pull all enemies towards oneself.
Astral Fusion 1
Buff Skill/Finishing Skill MP Carry out immediately Level requirement: Level Requires charging to activate, grants "M-CRIT Fusion Art 1" to Your Status after activation, and the duration of the status effect depends on the number of charges. Charge 1: Status e…
Astral Fusion 2
Buff Skill/Finishing Skill MP Carry out immediately Level requirement: Level Requires charging to activate, grants "M-CRIT Fusion Art 2" to Your Status after activation, and the duration of the status effects depends on the number of charges. Charge 1: Status …
Astral Precision 1
Buff Skill/Finishing Skill MP Carry out immediately Level requirement: Level Requires charging to unleash, grants Your Status "Magic Precision Technique 1" after unleashing, and the duration of the status effects varies depending on the number of charges. Char…
Astral Precision 2
Buff Skill/Finishing Skill MP Carry out immediately Level requirement: Level Requires charging to unleash, grants "Magic Precision Art 2" to Your Status after unleashing, and the duration of the status effects depends on the number of charges. Charge 1: Status…
Astral Surge 1
Buff Skill/Finishing Skill MP points Carry out immediately Level requirement: Level Requires charge points to activate, grants Your Status "Magic Explosion Technique 1" after activation, and the duration of the status effect depends on the number of charge poi…
Astral Surge 2
Buff Skill/Finishing Skill MP points Carry out immediately Level requirement: Level Requires charge points to activate. After activation, grants Your Status "Magic Burst Art 2" and the duration of the status effect depends on the number of charge points. 1 cha…
Astral Surge 3
Buff Skill/Finishing Skill MP points Carry out immediately Level requirement: Level Requires charge points to activate. After activation, grants Your Status "Magic Burst Art 3" and the duration of the status effect depends on the number of charge points. 1 cha…
Astral test
All enemies within 20 meters of target suffer Fear status for 8 seconds.
